Trying to access "On Text Committed (Text Block)" from my widget blueprint

Hi everybody, In my blueprint project I have my widget blueprint as the image below:

It is a simple input field with an “On Text Committed”.

What I’m trying to do is to access to this event from my widget in my actor blueprint to trigger a custom event in my blueprint but I can’t figure it out!

Anyone could help me?
Thanks in advance

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Try it like so:

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Thanks mate, it worked.
I’m very noob.

Thanks for your help

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May I ask your help again?
I got the event working and placed a “Print String” node to verify.

Could you help me to figure out why it’s printing 2 times my message on screen?

As you can see on my screen I see the same message 2 times “ON text committed”

It’s the widget losing focus and firing twice. Switch and choose one:

You’ll probably want onEnter.

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Thanks again :pray:

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