Trying to access a property causes blueprint runtime error

Well I’m also having this issue in version 5.0 with Live Coding. Doesn’t always happen but when it does I need to restart the editor and it does happen often. Even small changes in the .h can trigger it.

Also doing right click the Blueprint → Asset Actions → Reload straight up crashes the editor every time with an error saying it’s unable to do something about a DEAD_PACKAGE file related to that blueprint.