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Trying open project from PC in Mac

Hi there,

I’m trying to open a project that was made on a PC on my mac, we’ve both using 4.25.4. It just crashes at 95%

this is the crash report, any help would be greatly appreciated…

Caught signal

__pthread_kill Address = 0x7fff737fc33a (filename not found) [in libsystem_kernel.dylib]
abort Address = 0x7fff73783808 (filename not found) [in libsystem_c.dylib]
err Address = 0x7fff73782ac6 (filename not found) [in libsystem_c.dylib]
mtlpp::Buffer::GetContents() (.cold.1) Address = 0x14e9ce917 (filename not found) [in UE4Editor-MetalRHI.dylib]
mtlpp::Buffer::GetLength() const Address = 0x14e85e439 (filename not found) [in UE4Editor-MetalRHI.dylib]
MetalLLM::LogAllocBuffer(mtlpp::Device&, mtlpp::Buffer const&) Address = 0x14e867fb3 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp::ResourceOptions, bool) Address = 0x14e87159f (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDeviceContext::CreatePooledBuffer(FMetalPooledBufferArgs const&) Address = 0x14e8ac40e (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::DrawPatches(unsigned int, FMetalBuffer const&, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x14e910d89 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::DrawIndexedPrimitive(FMetalBuffer const&, unsigned int, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x14e913856 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x14e8a092c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMeshDrawCommand::SubmitDraw(FMeshDrawCommand const&, Experimental::TRobinHoodHashSet<FGraphicsMinimalPipelineStateInitializer, DefaultKeyFuncs<FGraphicsMinimalPipelineStateInitializer, false>, TSizedDefaultAllocator<32> > const&, FRHIVertexBuffer*, int, unsigned int, FRHICommandList&, FMeshDrawCommandStateCache&) Address = 0x117380604 (filename not found) [in UE4Editor-Renderer.dylib]
SubmitMeshDrawCommandsRange(TArray<FVisibleMeshDrawCommand, TMemStackAllocator<0u> > const&, Experimental::TRobinHoodHashSet<FGraphicsMinimalPipelineStateInitializer, DefaultKeyFuncs<FGraphicsMinimalPipelineStateInitializer, false>, TSizedDefaultAllocator<32> > const&, FRHIVertexBuffer*, int, bool, int, int, unsigned int, FRHICommandList&) Address = 0x117379fbc (filename not found) [in UE4Editor-Renderer.dylib]
FParallelMeshDrawCommandPass::DispatchDraw(FParallelCommandListSet*, FRHICommandList&) const Address = 0x117378c40 (filename not found) [in UE4Editor-Renderer.dylib]
FProjectedShadowInfo::RenderDepthInner(FRHICommandListImmediate&, FSceneRenderer*, TFunctionRef<void (FRHICommandList&, bool)>, bool) Address = 0x11776f7ed (filename not found) [in UE4Editor-Renderer.dylib]
FProjectedShadowInfo::RenderDepth(FRHICommandListImmediate&, FSceneRenderer*, TFunctionRef<void (FRHICommandList&, bool)>, bool) Address = 0x117770daf (filename not found) [in UE4Editor-Renderer.dylib]
FSceneRenderer::RenderShadowDepthMaps(FRHICommandListImmediate&) Address = 0x1177745ef (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x1170ad563 (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x11773e21d (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_35>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x11773db1f (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_35> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x11774059a (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x101bbcac6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x101bbb8f3 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10a095af3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10a10f0f7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x101cdc6c8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x101c7b751 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff738b9109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff738b4b8b (filename not found) [in libsystem_pthread.dylib]