Try to get Pawn in Animation Blueprint fails everytime

I have character that is inherited from character that it works in perfectly. But in this inherited character it does not work.

I have assigned corresponding AnimBlueprint and in the AnimBlueprint it always fails at Try to get pawn owner. I had went through all of discussions but none answered my problem.

Hey @opaka
Is there any way you could take a screenshot of what you’re implementing? It might be easier to help that way!
-Zen