Hi, i usually do not post directly a question but i’m really lost at the moment. I modified the default FirstPerson_AnimBP, paired with a blend space to move the arm of the default skeleton when i drag my mouse. The problem is, i try to retrieve the x and y coordinates that i calcute from my FirstPersonCharacter BP but it seems it doesnt even get the pawn owner or actor owner.
this shows how i get the pawn owner:
this is the AnimGraph inside the animationBP:
This is my FirstPersonBlueprint, i can take more screenshots if its not clear.
In the last image, the animation class selected is Custom_FirstPerson_AnimBP, which is the animationBP I modified.