As you might know already it’s quite a challenge to get a vehicle working in Unreal Engine and sadly the stock systems only supports four wheeled based vehicles like cars very well.
So I decided to dive into PhysX and extend the existing system to make 1, 2, 3 or 4 wheeled based vehicles possible in Unreal Engine. For that I sadly had to fork the entire plugin as the stock implementation was not extensible enough, but now I can change almost anything in the vehicle system of Unreal Engine with a new plugin. When we switch to Unreal Engine 5 I might migrate the system to Chaos.
Here is the first devlog.