I’ve been fiddling around with the config files, as described elsewhere, but I can’t seem to get it to run in true fullscreen. I’m using 4.7.5, and I’ve currently got the settings as:
[/Script/Engine.GameUserSettings] bUseVSync=False //ResolutionSizeX=1920 //ResolutionSizeY=1080 //LastUserConfirmedResolutionSizeX=1920 //LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=True FullscreenMode=0 LastConfirmedFullscreenMode=0 Version=5
I’ve also tried with FullscreenMode as 1 and 2, and with bUseDesktopResolutionForFullscreen as off, but neither work - I get a fullscreen-adjusted window, which consequently won’t lock the cursor or activate 3D Vision. It must be possible, I’ve seen other Unreal 4 games use true fullscreen, so what gives?
For reference, I’ve also tried the C++ approach of using:
UGameUserSettings* Settings = GEngine->GetGameUserSettings(); Settings->SetScreenResolution(FIntPoint(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN))); Settings->SetFullscreenMode(EWindowMode::Fullscreen); Settings->SetVSyncEnabled(false); Settings->ApplySettings(true);
which also doesn’t fully work.