I’m trying to make a true first-person character as seen in battlefield 4, Wolfenstein The New Order, Mirrors edge. I am not using separate meshes for arms and legs but a single third person mesh to animate the character. Everything works but the head-bob problem is driving me nuts. I want to remove the headbob and make it optional for the player by coding it into the camera
Yes and i think i fixed it finally. For all stances pelvis is locked in place (this movement is what messed up the camera) and spine bones are rotated accordingly.
The camera is attached to the head socket. This can be reduced from Anim graph of character, you have to add transform modify bone just before output pose.