True FPS Camera glitch through wall


I’m using a camera attached to the head of a mesh, like if I attach a camera to the third person character.

The problem is, when i sprint and hit a wall, there is a moment i can see the inside.

I don’t want to increase the size of the CapsuleComponent.
I just want to add a capsule on the character’s head like my camera.

But the only things who will have hitbox on my character is the CapsuleComponent.
I tried to duplicate this capsule and add it to the head and make it smaller, it moves with the head but no collisions.
Same with a cube, no collisions.

There is a way to add another collision component to character blueprint, so when my head hit a wall it stop my character movement?

Thanks in advice :slight_smile: