@Kris, I remember your awesome work in UDK. I was actually in the process of revisiting the UDK TFPS to translate to UE4. I concur with Iller. Have you thought about porting it over to UE4, or is there a way I can rebuild it in blueprints? To be honest it looks like you’ve done all the heavy lifting there.
@Iller, I’m very interested. I concur with Sitrec points on the advantage of TFPS. I believe TFPS allows the player to establish a deeper connection to their avatar, especially when avatar customization is added. I desire the option to decouple the hand/weapon from the camera allowing independent control of each manually or automatically. I think decoupling is necessary to improve First-Person Melee Combat. Decoupling can also changes the firing mechanic to Gallery Style. In short, one can do more in First-Person with TFPS, than the normal FPS. I would anticipate TFPS replacing traditional Arm/Weapon only. Perhaps, we’ll see a TFPS Template someday.