True First Person Shooter Camera with 2D Aim Offset: Body Rotation & Weapon Position Issues

This is all excellent, thanks so much for taking the time to write this all out! I’m not too worried about starting from scratch cause I’m already on my 4th or 5th iteration already.

About the arm bone twisting, the model I’m using from the Shooter Game example actually does have extra bones in the arms called “ForeArmRoll” that seems to be what’s causing that strange rotation. I haven’t implemented a proper IK system yet at this stage, but when I go about remaking it I’ll be sure to work on it.

Thanks for pointing me in the right direction, I’m excited to see what I learn and end up with from this experience. Do you know of any good resources related to the Unreal IK system? I’m only a little bit familiar with it at this time.