Thank you so much for this, I understand exactly what you’re saying. I’ll give it a shot tomorrow as I just finished for the night (or morning rather).
With this in mind, I may now realize my problem is with the model itself. It was the first model I ever made and I did in Unity probuilder so I didn’t know the axis orientation mattered…lol
Currently the socket’s X axis arrow is pointing to the *left *of the barrel, the Y axis is pointing down, and the Z axis is pointing forward with the barrel. Here’s what it looks like.
Based on what you’ve said, this is probably causing the problem in the last gif I posted. Now that I know how to use Blender I’ll have to fix the rotation so its aligned properly and also fix that pivot point. It will most definitely throw off all of my IK offsets but I’m willing to deal with that again!
So just to clarify a bit and see if I’m following you correctly, what I essentially need to do is convert the right hand bone’s location and rotation to the local space of the shotgun sight socket and then interpolate from the hand bone’s current location to the socket’s location?
Again, thanks so much, I really appreciate the help!