Hello again,
I’ve successfully fixed the first issue with the leg animations. I didn’t even think it would be that simple of a solution, so thank you for pointing me in the right direction with that!
I’m still having trouble trying to get the weapon sway/delay to work properly with the Hand IK. I’m currently experimenting with a solution I found that achieves the exact desired result I want for the sway. It looks like this (the way the gun is offset in rotating as he moves the camera rapidly is what I mean by sway) and is explained with this code. I’m doing what I assume is the exact same thing in my code here (the issue is also visualized at that link). Basically, I’m feeding the rotation of the mouse (Camera Rotation from the example I followed) as the rotation to lerp the current hand rotation towards and setting the hand rotation in the anim graph with transform modify bones. Its producing a weird diagonal rotation when I move the mouse in a circle, which isn’t what I want. I want it to smoothly rotate just like in the example video I found.
I’d appreciate it if you could take a look at this and see if its going in the right direction. I’m continuing to tweak the variables and settings to see if I can get it to work properly, but you may be able to find an issue with the underlying implementation that I’m overlooking. Thanks again for all your help!