Hey folks,
I’m attempting to get a true-first person player setup working, and mostly have it working exactly as I want! I took the Third-Person Blueprint template, went into the ThirdPersonCharacter blueprint, parented the camera to the mesh, and set the camera to Use Pawn Control Rotation. It all pretty much works with very simple blueprints, too!
However, I notice a problem when moving backwards, and to a lesser extent strafing: the camera jitters / shakes pretty badly. The character uses the same walking animation for walking backwards as it does forwards, so I don’t think this has to do with character animation causing a problem. I’m having a hard time tracking down what’s causing this.
[Video of Camera Jitter][3]
Any idea of what’s causing this to happen?