I am making an inventory and for some reason the True branch in my blueprint is not working but the false branch is working. Below are screenshots. Can someone please help me out?
Hey @LexanoDK!
It might be because the branch checking if the player has less than the maxed out amount of the items in their inventory. And unless I’m misunderstanding the functionality, it looks like you’re checking the potential pickup item to see if it matches any class already in the player’s inventory which I’m a little confused about what that check is for. But it looks like that first branch isn’t firing off and setting FoundItem to true.
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