Hi All,
I am working on a 1P ADS system and followed multiple approaches on how to do it (mathematical, multi cam, attach to socket), but my ADS is always slightly off (the same decrement no matter my rotation). Even though the engine says that the relative and absolute position of gun and cam are identical, they are definitively not!
I figured out that this might be related to the setting “Use Pawn Control Rotation” in the camera component. However, if I disable it, the cam becomes uncontrollable (when switching to the 1P Cam, it immediately moves up to face the sky; looking up and down is “heavy”, i.e. slight movements are not recognized and stronger movements shift the cam from +90° up directly to -90° down to face the bottom).
Anyone has any ideas how to “replace” the functionality of “Use Pawn Control Rotation” so that I can disable it when switching cams?
Other rotation settings I use:
Character Class Defaults: Use Controller Rotation Yaw
Character Movement Component: Use Controller Desired Rotation
Any help is highly appreciated!