G’day Unreal Community!
I’m having a bit of a head-scratcher with material switching in Unreal Engine. I’ve got a blueprint actor set up to change its material every frame. It works a treat with parametric materials, but when I switch to materials using texture samples, it’s a no-go. Here’s what I’ve tried:
- Using both material and material instances.
- Checked for blueprint logic issues.
- Tried different texture samples
I’m running this on a beefy PC so hardware are not the problem.
Has anyone else run into this? Any insights or suggestions would be hugely appreciated!
In the picture you can see the parametric materials that the blueprint gladly ploughs through, but as soon as it comes to the last material with texture samples it just falls back to the material that it started with.
Cheers!