I created a simple camera rotation and zoom setup in my character blueprint. The rotation has been working until now (zoom still works). I can’t figure out what I could have done to make it stop working. I’ve put in print string nodes to make sure input was being received and it is displaying input values so perhaps there is another setting?
In my world settings I made sure the default pawn class was this character blueprint. Player Start’s CapsuleComponent is set to static but this isn’t editable, so I don’t believe this is the issue. It seems the issue is somewhere in the Character blueprint settings, but can’t get it narrowed down as of yet.
Here are some screenshots of my character blueprint.