Hi Devic.a,
That was my comment yes, I was just noting for myself that the Input from that does not process on a Pawn as noted in the tool tip.
This object is derived from a Character however, so I’m confused why it is not moving. I can see that it is rotating, and the animation is playing like I am walking forward so I know the input is being processed at some point. I can also print out the PendingMovementInputVector (I am assuming this is the right thing? I’m not sure though) and see it printing out the vector.
My understanding is that the CharacterMovement component should be consuming this input to move so perhaps it is being intercepted by Pawn?
Another question I have is how would I consume this input manually (as the tooltip suggests) if this were a subclass of Pawn rather then containing a CharacterMovement component?
I’ll throw my hierarchy on here as well in case I messed up something there.
Thanks for your help, I’m sure it is something silly.