Troubles With Input Actions - Can't Seem TO Find Out How TO Use Them With Blueprints

I may have found the solution.
It seems like it may have been to simply copy over the locomotion state machine and make a transition from the blend space within to the animations I wanted to trigger. I was doing it previously by having the entry connect straight to the animation, but with no trigger functionality known to me for such a thing, I couldn’t actually get the thing to play.

Now with that slight switch-around, everything appears to be functioning as intended. =-)