Hey everyone, hope all is well!
I decided to make the plunge and give UE4 a try after working with Unity for about two-three years. Boy what a plunge it’s been, lol.
I’m stuck at something very basic: registering an input action, and then using that to trigger animations. I’ve got the input axis bit pretty much figured out and got a custom character moving and animating around the test scene.
Would I use a custom event that would then be used in the animation/event graph? It’s odd, I can’t seem to find out how to do this anywhere. But then again, I’m new and probably am not using the right search terms. =-)
Thanks, and take care!