Hey all!
So I’m pretty much still very new with Unreal coming from Unity. I’m a game dev student and working on a project for the school but I’m having issues understanding Unreal’s collisions. For the project, I started out having the player be a character. Everything was going great until I needed to do collisions. I placed two of my characters in the world, possessed one of them, and went right through the other. My BP’s skeletal mesh (with physics asset) wasn’t colliding with anything, only the capsule collider was. I checked all the collision settings and set them all to block all. Nothing changed. To make it more confusing, it appeared as if both capsule colliders were colliding with the other BP’s skeletal mesh even though the meshes weren’t colliding with each other. I searched online and also had a few people tell me that the character class only check for collisions with the inherited capsule collider. Not getting anywhere, I tried using a pawn with a box collider to no avail. After a couple weeks trying to figure it out, I moved to the advanced vehicle template project to play around with collisions. I put a big box collider on the car blueprint, set it to block all, placed a second, unpossessed BP on the map and ran into it just as I would normally expect!
I immediatly wanted to try to recreate it so I quickly put together a new BP with a simple cube mesh, camera and box collider. I set both the mesh and collider to block all and put two of the BPs in the world, possessing one of them. I moved foward and got the same issue I was having on my project!
I am at a complete loss here. I have been watching videos and scouring the internet but I can’t seem to figure out what’s going on. I’m hoping you guys might be able to help me.
Thanks a bunch guys!
Calm8809