Troubles on Linux - maximized window & split screen

Hi, i have big troubles on linux :/.

I created game with UE 4.6, and on linux (Ubuntu 14.10 64bit) if i run the game, it appears to be full screened, or to be more exact, the window bar and borders are seems to be maximalized.

But whats the problem, if i run the game, and open some level, the screen is splitted, like if there would be local multiplayer splitted screen game ! So its basically screwed and unplayable.

Second problem is, that i am using BP Console command “r.setRes widthxheight” to adjust screen resolution, if user adjusts it in Options, and it changes the resolution, but as i said above, the window frame remains maximalized, so you see resized game to smaller resolution, but you still see around background of old game, and it is again screwed.

Solution to make it working properly is, if i a manually click Maximize button in windows bar, to Unmaximalize window, then it works good. (both problems are gone)

So question is, can i with some BP Console command, or some settings in Config file, force the game, to NOT be maximalized ??? To prevent these problems? (or dont know what is the problem of bug #1, that the screen is splitted for two players, if i dont want to do it - but it is related with Maximalized window it seems)


I also tried UE 4.7, the difference is like this, game is again maximalized, but like true fullscreen (no window border around), level is not splitted like for local multiplayer, so first problem is gone, but second remains… If i change resolution via BP console command, it changes the resolution, but keeping fullscreen, that means some buggy old background around.

Plus, UE 4.7 has also other problems like, gray rectangles instead of BP explosion (UE 4.6 shows like mobile optimized explosions - that means the simpler version but at least better than gray rectangles).

Please help me,

Thanks,

Lukas

anyone?..

I think it should be fixed in master. Not sure if the fix is in either of 4.7 branches (release and 4.7-linux). Fullscreen desktop windows get maximized by some WMs, we now set it to a bit smaller resolution when doing res changes.

This must be something icculus worked on then. I’ll look it up and integrate back into our 4.7-linux.

Turns out the icculus commit is in 4.7 branch so if lukas84 tried it and it didn’t work, then the issue needs more investigation.

Turns out the icculus commit is in 4.7 branch so if lukas84 tried it and it didn’t work, then the issue needs more investigation.