I have recorded a camera animation in Sequence Recorder using VIVE controller to manipulate a camera. Then I opened it in the Sequencer, selected camera and it’s parent object, and then exported them to fbx using right-click menu.
And it seems that fbx has no rotation info imported. I get all objects and transforms of the camera right, but it just looks in one direction and has no rotations at all. I tried importing to Houdini, C4D and 3ds max. Everywhere I got it all the same. Could it be possible that fbx exporter is just doing it wrong? I tried exporting .t3d file and it has correct rotation info, as I can tell, but I don’t have anything to import it and it’s a bit too complicated to write a parser for it just to get rotations from it.
I think I have latest UE4 Version: 4.24.3-11590370+++UE4+Release-4.24
Is there another way to export animated objects from UE? There is also an option “export to camera anim asset”, but I just don’t know what to do with it then, cause I am new to UE.