Trouble with Wildcards on NPC Enemy Healthbar Call

Hi,

I’m trying to call my enemy’s health to set a binding to a ProgressBar for health, and unlike the GUI for the player character, The set up uses a character and a user widget. The bar is set in the widget and the health in the character, I’m confused with what to place in the wildcard slot to make this work. Default float for TotalHealth and CurrentHealth is 999999. Picture is below.

Thanks for helping. By the way, please talk to me like I’m an idiot, because I basically am with Blueprints. :wink: