Very new to Unreal, I have been following this tutorial (https://www.youtube.com/watch?v=88xikHeYQDA) to create a dialogue system. Everything seems to work fine, my UI updates when it needs to engage in dialogue (seen here)
However, the dialogue does not proceed to the next branch. With a few breakpoints, I managed to see the code reaches Switch on E_DialogueState and nothing more. Here’s how it looks :
start by handling your fail logic, meaning if it goes to your Enum Updated, put a print string, same with your switch on Int you can add a Default pin, put a print string there and see whats happening.