Trouble with setting up a boolean. Help!

So I need the player to collect a key to unlock a new map. If the key is not collected, a notice (collect key) will pop up and if the key is collected, player will go into the level select. But I can’t seem to get this work properly. What is wrong with my blueprints?


this is the map select widget

and this is a box collision of the key.

help plz!

image

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thank you it worked! :slight_smile:

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