Trouble with ServerTravel. Map not found?

I know for the purposes of my project i should probably use seamless travel, however, i am trying this while prototyping.

here’s the code to travel to a server. I am using this as an exec command.

image

However, when i type the command on my lobby level nothing happens. I get an on-screen message saying “Hosting” as per my UE log.

I guess it’s not finding the map i want to travel to.

image

When I right click the asset and select “Get reference path” i get:

World’/Game/Maps/ArenaMap.ArenaMap’

I’ve also tried using:

“/Game/Maps/ArenaMap/”

Nothing seems to work.

But you haven’t tried the correct one yet: "/Game/Maps/ArenaMap"

Also you should get to the habit of debugging and tracing the further functions called by UWorld::ServerTravel so you see where it fails.