Trouble with scene capture updating

I have an RTS style minimap and I am showing the units and buildings with team colors pixels/squares on the minimap.

So I use a colored plane overtop the units and the buildings. The planes render to virtual texture and that’s plugged into a material I put onto a plane under a scene capture camera. The capture works fine for everything on the map already (neutral units) when loaded, but for some reason wont update after that. Nothing spawned in the game itself shows up even though the colored planes are spawning… The minimap render image from the scene capture just isn’t updating.

I originally had a 1 second timer for updating in the scene capture event tick, but even removing that and checking capture every frame doesn’t work.

I am missing something probably simple. Any suggestions?

This problem somehow went away when I launched the game in network mode. Everything updates as expected! For some reason single player launching the map the virtual texture doesn’t update.