I am having some trouble with using physics based animation on characters in my game.
In short it works properly in the editor as can be seen here: http://youtu.be/-fkTLZbZZjg, and goes all wonky when packaged as seen here: http://youtu.be/1_pw1R7WkdU.
The long version, well take a look at my post on the answer hub: https://answers.unrealengine.com/questions/152618/why-do-i-get-drastically-different-physics-behavio.html
I don’t think the fault lies with the physics assets. It would be awesome if it is just a simply .ini change, but I don’t think that is the case. It might have something to do with the interaction between the AI controller and the character class. My project is entirely blueprint based at this time.
I’d love some help sorting out this problem, its been a thorn in my side for the last month.