Trouble with NavMesh generation

I’m having some issues with generating a NavMesh over some of my assets. I made a post on AnswerHub, but I don’t often get answers there, so I’m posting here hoping for better results!

The details are in this answerhub post:

The gist of it is that the NavMesh generates with ‘gaps’ when the static mesh component I use isn’t flat, so the AI doesn’t know how to traverse the mesh (it’s supposed to be a walkable tile).

Any help is greatly appreciated, I simply don’t know what else to try!

I’m still having difficulty with this and the responses have stopped on answerhub, does anyone have any ideas? (bump)

I am lookin into it so. give me a couple of days