I checked my sprite and my controller class and I cant see anything. I even created a new project using the Top Down template a recreated the exact blueprint I used above except using one of the starter kit props and the same thing happened. the cursor still wont change unless I hover AND click. How is this still happening in a template project? is there a setting I am missing? could it be the engine build(4.6.1) I am currently using? I am Just really confused. Here are few images that might help solve the problem.
Here is the Player Controller:
Gamemode:
Project Settings:
World Settings:
There are pretty much no other blueprints to show besides my actor blueprint which I included in the original post.
**Ok I Figured it out. Engine Build 4.6.1, for whatever reason, has buggy mouse hover events. in Engine Build 4.5.1 it works fine. So i’m just going to move over to the previous build. Thanks for your help. **