Trouble with making a door that can open when following a tutorial

Hello! :)) I am following this tutorial:

And I am using another mesh than the starter door, that the creator of the tutorial does (the file name of my door is SM_Door_NN_06)

I have done everything in the tutorial, but when I try to get the “Open Door” function at 7:20 in the tutorial, nothing shows up that matches for me…

So now I am wondering where I could have gone wrong in the tutorial - I hope somebody can help! Thanks in advance! <33


Hey @MerlinsRedScarf!

From your second image, it seems like your custom event is called “Custom Event” instead of “Open Door”. You can either click on your custom event and hit F2 on your keyboard to rename it, or search for “Custom Event” after dragging out of the As BP Door pin.

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Oh my god, thank you so much @VisAgilis !!! It worked!! :star::star: Thank you!!

There are some red lines that appear when playing - is that as it should be?

And thank you again! Such a small detail, omg… :smiling_face_with_tear:

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That’s because you’re drawing your line traces! Don’t worry they’re only visible inside the editor, and won’t appear in the packaged game even if you leave it as it is. However, if you want to stop the visualization of the traces, you can simply select the Draw Debug Type option inside your Line Trace by Channel node as none :blush:

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