Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. < what is causing this artifacting, and how do I fix it ?
I redid topo making It much cleaner, set uv map res in editor to 128 and got mesh down to 83k.
I’ve tried the ‘seperating’ mesh into more pieces but that just makes ugly obvious lines , and going down to anything much lower than 83k is going to look quite ugly so that’s a non starter.
I have zero overlapping UV’s so its not that either but lately I have gotten ’ Degenerate Tangent Bases ’ error, but using mesh editor option of recompute tangents , at least on complection of lightmaps generate no errors, so it seems unlikely its a lightmap issue right ?
Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. < this occurs also, if this helps in diagnosing what’s going on
Oh btw and not sure if it is relevant, but viewing mesh in static mesh editor, and these bad images are not present at all, looks perfect.
I found elsewhere on answers.unreal, it could be stray vertex possibly*&/or ‘smoothing groups’, but the fbx I exported from blender, has ‘smoothing’ set to faces which I presume is whats needed, or do I need to set this issue in blender settings somewhere ? Just thinking to think of all possible issues.