Hi all -
Apologies, i’m new to UE - and i’m having trouble implementing an interface which i thought should work fine.
I have an inventory system where each slot is a button, when clicked i wish to have implement the function within that blueprint (for example if its a health potion in that slot, i want it to run the functions from the health potion blueprint)
In the inventory slot blueprint i have the following:
The print string is correctly referencing the class that’s in the slot
And in the health blueprint i have this:
but the print string isnt being called.
I’m assuming i’m missing something really obvious here apologies,
Can someone advise?
Thanks,

