I am having trouble with importing the animations of the attached 3D rigged model (that I made in Blender) to Unreal Engine 5.3.
When I import it to Unreal, I get the error message “Imported bone transform is different from original. Please check Output Log to see detail of error.”
I followed the steps of this YouTube Video to import the model into Unreal from Blender. (I followed this video to try to import my model into Unreal 5. I could import the Rig, I can’t import the animation)
Heavy_15.blend (999.5 KB)
What exactly is causing this error? Is it a mistake I made in Unreal or in Blender?