I’m having a bit of trouble with the “Get Material From Collision Face Index” node which I am using for the first time. I’m attempting to access the material of the face of a static mesh which I am line tracing from the player camera, with the eventual goal of then accessing the element number of said material on the static mesh.
The issue I’ve encountered is no matter what I do, the “Face Index - > Get Material From Collision Face Index → Return value” is returning “None” regardless of which static mesh I trace. As noted in the print strings I’ve tested, I can see that I’m correctly hitting static meshes, so I’m not sure what I’m doing wrong here.
Any help would be greatly appreciated!