Trouble With FloatingPawnMovement

Hello,

So I have a VR Pawn that I’m trying to set up with a FloatingPawnMovement. The pawn has physics enabled and is being used on a landscape. Everything works fine on a flat surface, but when going down a slope on the landscape, it bounces and the speed gets all messed up. Similarly, when going up a slope, it slows down. Is there something I’m doing wrong here?

What kind of movement behavior are you trying to achieve?

I just need the pawn to walk on the landscape. It needs physics so you can fall off ledges. It just doesn’t like when the landscape is sloped at all.

Linetrace to the ground and if it hits, turn off your gravity. Depending on how steep of a slope you expect to walk on will dictate how far to linetrace.

Tried this, it still is a jumpy. Also, my floating pawn movement speed seems really inconsistent. For example, moving left sometimes is faster than moving right and it seems to be somewhat random which directional value is stronger. Although its using input from a thumbstick and using the same walk speed for every direction, movement feels clunky and slow in some directions.