I was following this tutorial https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html#hostingagame and when I get down to event post login my cast to myplayerstate and cast to myplayercontroller both fail.
Any advice would be appreciated.
I am just full of silly mistakes lately. I had to change some things in the project settings. Huzza for 3+ hours to find that out…
Just for clarity would you mind explaining real quick (just outlining) what you had to change and accept your own answer?
So if someone searches for a solution he can find this and get a hint of where to search for.
Well, i’ve found out how to fix that problem - you must change Default GameMod on “GameMod”, not “MyGameMod” or stuff like that. After that you will redefine current GameMod on your own, but on game start it must be default “GameMod”. Hope that was helpful.