Alright- this is probably such a stupid problem to have but I currently have a script that makes my character face an enemy in a lock on mode- and I have a dodge function.
Whenever I press dodge however the character continues to face the enemy.
Even when I try disabling the look at rotation script and set the actor rotation.
The script works but it doesn’t turn the player fast enough- I’ve tried setting a delay of .1 and a wait until next tick however it is not always 100% consistent and I need the player to be able to dodge quickly.
8/10 times he will roll in the direction he’s moving and then 2/10 times he will roll straight into the enemy without turning
Any ideas on how to fix this?