I’m working on Paper2D now, and i’ve made an Enemy Actor with a big Collision Box,
that makes him chase the Player when it overlaps, the thing is,
the player is making damage to the enemy Actor using his Big Collision Box, i can set to ignore collision so he takes damage from his Capsule Collision, but that means he won’t chase the Player.
…
The simplest answer is just use your boolean “near” and a branch node after the damage event. Make sure “near” is true, if false, then the player only overlapped the “sight” box and should not damage the enemy.
No problem.