// Edit: SOLVED! //
I am using spawn actor by class on about 100 objects on a grid @ runtime (begin play specifically), The objects themselves have BP’s that trace in Z, on terrain hit transform actor world offset to make sure they fit the terrain. pretty basic stuff.
Problem is, doesn’t matter if I put the code on the SPAWNED actor in the construction script, event graph via begin play, event tick, store the spawned actors on the SPAWNER in an array and run and run a custom event on the SPAWNED in a forEach - nothing will run the code on these objects.
Is this a known issue / bug?