I’ve been trying to look through the kite demo assets but every time I click on any of them UE freezes for 1-3 minutes and it uses 25% (1 core) of my cpu the whole time. This happens even when right clicking, and with simple textures. Any idea what is causing this?
I’m running windows 7 x64, 2.8ghz i7, 8GB of ram, GTX 970, and everything is run off of SSDs. I don’t understand where the bottleneck is here. And, this doesn’t happen with my own assets (which are much smaller). I could understand if it was some super complex material that needed compiled before opening, but these are just texture files.
If I look at the resource manager UE is maxing out the “disk” graph and using an extra ~1.5GB of ram during that time when it is frozen. Why does it need so many resources just to display a texture image (no material or mesh)?