So I understand the hierarchical structure: Objects>Actors>Pawns>Character. But I’m having trouble putting a use for each one. Say for example we take a game, Batman Arkham Knight, what I understand in terms of implementation is:
Batman is setup as a character,
The Batmobile is setup as a character,
The roads and buildings are setup as actors,
The things batman interacts with are pawns,
The Sliding Door to get into the GCPD station is a pawn…
What are the enemies set up as? Pawns?