Trouble Understanding Use-Case Scenarios For Actor, Pawn, Character

So I understand the hierarchical structure: Objects>Actors>Pawns>Character. But I’m having trouble putting a use for each one. Say for example we take a game, Batman Arkham Knight, what I understand in terms of implementation is:

Batman is setup as a character,
The Batmobile is setup as a character,
The roads and buildings are setup as actors,
The things batman interacts with are pawns,
The Sliding Door to get into the GCPD station is a pawn…

What are the enemies set up as? Pawns?

Batman is setup as a character,
The Batmobile is setup as a pawn
The roads and buildings are setup as static meshes/actors
The things batman interacts with are actors
The Sliding Door to get into the GCPD station is a actor

Enemies…if they are a character…are a character. If they are a vehicle or something else would usually be a pawn. Maybe if you’re making something like a static turret and you dont need all the functionality of a pawn you could use an actor

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