Hello,
I’m currently developing a game and I’m trying to integrate it with Epic Online Services (EOS). I’m having some trouble understanding the correct syntax for using the exchange code
method for authentication in the AppArgs
of the BuildPatch Tool.
Here’s (literally) what I’m currently putting in AppArgs
:
-AppArgs='-AUTH_TYPE="ExchangeCode" -AUTH_LOGIN="Empty" -AUTH_PASSWORD="Exchange_Code_From_Launcher"'
Is this correct? If not, what should I be using instead?
Additionally, I’m using the OSS Plugin in my game. However, when a player launches the game, a dialogue appears asking for player consent to use EAS. In other games I’ve seen on the store, the consent process seems to happen automatically without any dialogue or consent request appearing. Is this related to the syntax I’m using in AppArgs
? If so, what is the correct syntax?
I’ve searched all over the internet and haven’t been able to find an answer to this. Any help would be greatly appreciated.
Thank you in advance!