Is there a way to see exactly where in a blueprint an asset is referenced ?
For example, in the screenshot, “B_Hero_ShooterMannequin” is referencing “ABP_Mannequin_Base” in the Reference Viewer, but it doesn’t show which parameters/components of “B_Hero_ShooterMannequin” are referencing it. (the answer is the Anim Class in this case but I’d like to know if it’s possible to track where without prior knowledge)