Having an issue with spawning a building using a RTS style Blueprint for building placement. When I select the unit via the UMG, it starts the actor spawned on the ground, but as the delay ticks, it climbs the y axis in intervals till it starts back over and loops repeatedly till its placed. Once its clicked, it will spawn the unit on the ground the float upwards in the air. Any thoughts on how to fix this?
Hello,
I suppose trouble comes from that you use a get actor transform which add origin location and does the y offset. If you set a variable “CurrentLocation” from your line trace output and use it to set your transforms and locations it would no more do it.