Trouble setting walk and run flipbooks.

Update: Found a solution to the problem!

I set up a HUD that would display the characters velocity while I experiment with the physics.

What I found was that the full velocity was MUCH larger than I first thought

Solution1.png
(With the joystick pushed all the way to one side)

With this information I was better able to set the velocity difference between the animations. I hope this helps anyone with a similar problem.