I have a test launch build on Android that is behaving differently than the play-in-editor.
I’m launching to a Pixel 3 phone with Android 11.
My UE app is behaving completely as intended in the editor, but on Android, it’s consistently generating buggy OSC messages
.
I’ve tested receiving with the Protokol application ( Protokol | hexler.net ) , and with Max MSP.
In the Protokol log, messages are either not showing up or showing up with no method.
In Max MSP, messages are logging an error: “DataAfterAlignedString: Incorrectly padded string.”
Every once in a while a message arrives with all of its data.
I am able to reproduce the issue with the stripped back blueprint pasted and screenshotted below.
(the blueprint is in an Actor in an otherwise blank Map, and “message” and “client” are local variables of the Actor)
Pasted blueprint: