Trouble sending OSC from Android build

I have a test launch build on Android that is behaving differently than the play-in-editor.

I’m launching to a Pixel 3 phone with Android 11.

My UE app is behaving completely as intended in the editor, but on Android, it’s consistently generating buggy OSC messages
.
I’ve tested receiving with the Protokol application ( Protokol | hexler.net ) , and with Max MSP.

In the Protokol log, messages are either not showing up or showing up with no method.

In Max MSP, messages are logging an error: “DataAfterAlignedString: Incorrectly padded string.”

Every once in a while a message arrives with all of its data.

I am able to reproduce the issue with the stripped back blueprint pasted and screenshotted below.
(the blueprint is in an Actor in an otherwise blank Map, and “message” and “client” are local variables of the Actor)

Pasted blueprint:

Hey, how did you manage to package for android with this plugin?
Im currently using 4.26 and SDK 30, but the app crashes once i recieve an OSC message from another client

Hey @milkman_penta

I wound up just using other software for that project… You’re probably already aware, but there are new remote control and osc plugins in UE5. I haven’t messed with them yet.