I have been trying to get a system where everything pauses apart from the player I have tried using the time dilation but that has a limit and just makes everything slow so I have now set up the game to pause on the press of the ‘E’ key and the player is tickable when paused on event begin play.
That leads to the camera being left behind and the player not rotating when using the mouse. When the game is unpaused the camera snaps back to the player.
Setting up keyboard rotation on the First person camera in blueprints allows the player model to rotate but the camera still ignores it.
I have tried setting each part of the first person character to tickable when paused but they all lead to the same results. I am using UE 4.7 any help would be much appreciated.